export enum EKeyCode {
    W = 87,
    S = 83,
    A = 65,
    D = 68,
    SPACE = 8
}

export enum EBulletFromType {
    Plane = 0,
    Enemy,
}

export enum EEventType {
    PlaneDeath = 'plane_death',     // 飞机死亡      
    CreateBuff = 'create_buff',     //创建buff
}
